


You may be familiar with using layering features in 2D image editing programs. If you decide to leave your original animation unchanged, you can discard the layer. If you like the modified jump motion, you can choose to merge the animation layers. You can watch the original animation to identify a point where you want to exaggerate the character’s movements on the Y-axis, then set keys on the new layer to see how changing the translateY values affect the jump. For example, you might load an animation sequence with a character running and jumping, then create a new animation layer on top to experiment with modifications to the jumping action.
